![]() ![]() With a Pyroclastic on a Level 5 turret, Permacrete can be used with Compound Panel E (12% power for 33% C/M/X resistances) for a total of 3999.5 power and 66,480 health. With a Pyroclastic on a Level 4 turret, Permacrete can be used with Compound Panel A (1% power for 10% C/M/X resistances) for a total of 3607 power and 62,880 health. Meanwhile, my attacker drove into the turret & took significant thrower damage.Īlthough the Permacrete takes too much power to be able to use two in a single Level 5 turret with any decent weapon (not even a Cerb 4), a few other options are available: In a recent hit by a Crusader fleet, three Arbalest volleys were needed to kill this turret. This example results in 46,480 armor with 56% Ballistic defense. ![]() one of my favorite anti-ballistic turret combos at the moment is a Level 5 Pyroclastic Thrower turret with two Zynth D4C armors and Compound Panel C (level 2) as the special. I'll be comparing use of this armor against some of the other options. When considering this armor, center-island turrets are generally too power-constrained to have space for this armor (or any armor at all), so this will be most useful for front line turrets. (D4C/R/X have similar statistics with a different resistance) The biggest differences between the analogy to ship-based armors is that you generally have much fewer armor slots to work with on turrets, and the non-resistance based armors (Depleted Uranium) are used much more frequently on turrets.Ī straight comparison shows that Permacrete is much more power-efficient than the alternatives. It is a power-efficient way to put lots of armor on a turret, but doesn't give any resistances. This armor for turrets is much like the Reaver Bulkhead ship armor. I heartily endorse this new schedule - with 2 new items every 3 weeks, all players will get a chance to catch up, and players who have caught up will be able to earn tokens. So here we are with the Permacrete Reinforcements on Tier 4, and the Firebat Drone Module on Tiers 2, 3, and 4. On the "new" Forsaken Mission content schedule, new items are released on the first post-raid Forsaken Mission. There is a Ship Build token campaign this weekend, and in order to be able to earn all of the tokens, you cannot be holding any, so you will have to spend any you may have purchased in the raid. This happened to me yesterday, and I would bet it is happening to a lot of players without them noticing. Good Kixeye: Delayed Forsaken Arena Tournament for quality reasons: īased on the poll I recently held, most of you should agree that this is a good thing.īad Kixeye: Tokens spent are being "undone" (time reverts back to the pre-token time when you leave the game too quickly). And in this week's edition of Good Kixeye / Bad Kixeye (well I've never done it before). ![]()
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